FIRE MEPHIT
{{Monster Table
| creature=
| style=
| size=Small | type= Outsider (Extraplanar, Fire)
| hd= 3d8 | hp=13
| init= +5
| speed= 30 ft. (6 squares), fly 50 ft. (average)
| ac= 16 (+1 size, +1 Dex, +4 natural) | touch= 12 | flat= 15
| bab= +3 | grapple=–1
| at= Claw +4 melee (1d3 and 1d4 fire)
| full_at= 2 claws +4 melee (1d3 and 1d4 fire)
| space= 5 ft. | reach=5 ft.
| sa= Breath weapon, spell-like abilities, summon mephit
| sq= Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold
| fort= +3 | ref= +4 | will= +3
| str=10| dex=13| con=10| int=6| wis=11 | cha=15
| skills= Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
| feats= Dodge, Improved Initiative
| env= Elemental Plane of Fire
| org= Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
| cr= 3
| treas= Standard
| align= Usually neutral
| adv= 4–6 HD (Small); 7–9 HD (Medium)
| la= +3 (cohort)
}}
Fire mephits come from the Elemental Plane of Fire.
A fire mephit is about 4 feet tall and weighs about 1 pound.
Fire mephits speak Common and Ignan.
COMBAT
Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Consitution-based and includes a +1 racial adjustment. Spell-Like Abilities: 1/hour—scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—heat metal (DC 14). Caster level 6th. The save DC is Charisma-based. Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR3 Category:Elemental Plane Of Fire Category:Extraplanar Subtype Category:Fire Subtype Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Outsider Type Category:Small Size Category:LA3 Category:Cohort Category:Mephit{{OGL Bottom|the System 3.5 Reference Document|SRD}}